

DOSBox users aren't likely to notice the difference, as for whatever reason the problem with speech files does not affect game performance at all when run in DOSBox.

This should remedy any problems with sound hat might arise when running Dune 2 under Windows. *This is most likely the real cause of the "radar bug" that was supposedly fixed in v1.07įortunately, the corrupt files weren't hard to fix, so I repackaged the PAK archives with speech sets for each House. There are only few of them for the Harkonnens and the Ordos, but a whole lot of frequently used files for the Atreides. Whenever such sound file is played, all further sound playback is halted until you go to the Mentat or options screen, but, more importantly, these files screw up memory, ultimately leading to crashed.

Well, it turns out it's not due to a programming bug or faulty drivers, but some speech files for the in-game Mentat announcements are simply corrupt. Those who have ever tried running Dune 2 from Windows are most likely familiar with this problem that digitized sounds and speech will seemingly randomly disappear and reappear as the game gets progressively unstable.
